I remember a time when “truth in advertising” actually meant something. Ads weren't lies, claims had to be provable, and the fine print couldn’t contradict the big print. The FTC even chased violators. It wasn’t perfect, but there was at least a cultural expectation that ads had to resemble reality.
Somewhere along the way, that expectation evaporated.
Ads are just lies now.
I play a city‑building game called Elvenar. I enjoy it. It’s strategic, cooperative, and visually polished. But the ads for it are nothing like the game.
The ads show tiny villagers you can drag around, little elves picking up lumber, and chests that drop out of the sky. None of that exists in the real game. Not one pixel of it.
All I do in Elvenar is build structures, manage resources, and work with my fellowship. We have a weekly tournament that isn't against one another but against the game itself, and you can auto-fight that if you want to and never see a movement of a bow. There are no wandering villagers to interact with. No puzzles. Just city planning, resource checks, and "events" that are simply doing the things one needs to do play the game anyway.
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My biggest city in Elvenar. Mostly all you do is move buildings around. No people to play with. No chests dropping from the sky. Just a city-building game. |
Elvenar is run by InnoGames, the same company behind Forge of Empires, and they use the same advertising strategy for both: show a completely fictional version of the game because it gets more clicks. Real gameplay footage doesn’t convert well. City builders look slow and thoughtful, which is great for players like me, but terrible for marketing. So, the ads show a fantasy instead of the product.
Legally, companies defend this as “creative representation.” Regulators treat game ads as harmless exaggeration. As long as the ad doesn’t promise a specific feature you pay extra for, they get away with it. The fine print says “not actual gameplay,” and that’s apparently enough.
The irony is that Elvenar and Forge of Empires are actually good games. Deep, strategic, and well‑designed. But I wonder how many people sign up only to be disappointed when the games are nothing like the advertisements.
So what happened? Why can't cigarette companies still not advertise on TV but video game promoters can flat-out lie about their product?
I think a few things happened:
The internet blew the doors off regulation.
The FTC was built for TV, radio, and print. It was not built for millions of micro‑ads, influencers, sponsored posts, and algorithmic targeting.
“Puffery” became a legal shield.
Companies can now say things like “best,” “fastest,” “most trusted,” “America’s favorite,” without proving a thing. Courts treat it as harmless exaggeration.
Influencers blurred the line between opinion and advertising.
Half the time you don’t even know you’re looking at an ad.
Fine print became microscopic.
Legally, the disclosure is there. Practically, nobody can read it.
Enforcement budgets shrank.
The FTC can’t chase every misleading claim across social media, YouTube, TikTok, and a thousand ad networks.
Algorithms reward exaggeration.
The more dramatic the claim, the more clicks. The more clicks, the more money. Honesty doesn’t trend.
So “truth in advertising” technically still exists. The laws are still on the books. But in practice, the guardrails have rusted. Companies learned how to skirt the rules, regulators haven’t kept up, and the internet rewards exaggeration far more than honesty.
And that’s how we ended up with Elvenar ads that advertise a game nobody can actually play.